[CFP - DEADLINE EXTENDED] GOODTECHS 2020 - Special Session in Serious Games to Improve Quality of Life, 14/09 - 16/09, Antwerp, Belgium

************************************************************************* * Call for Papers * GoodTechs 2020 * Special Session in Serious Games to Improve Quality of Life * September 14-16, 2020, Antwerp, Belgium *. Submission by 1 May 2020 (EXTENDED) * ************************************************************************* More info at: http://goodtechs.eu/serious-games/ The Organizing Committee of GOODTECHS 2020 is monitoring the COVID-19 situation to ensure the safety of attendees and a successful course of the event to be held in Antwerp, Belgium on September 14-16, 2020. If required, online presentations will be made possible due to any travel or local government restrictions. Furthermore, as we are aware of the COVID-19 situation around the world, we decided to postpone the submission deadline to May 1st, 2020. SCOPE ====== Gamification techniques and serious games are often used to capture and maintain user’s attention and motivation. This is particularly important when dealing with young patients or people with special needs. Patient’s collaboration is crucial for doctors to perform a good diagnosis, and to provide an efficient therapy, but it cannot always be taken for granted. Moreover, serious games are proved to be an efficient tool to incentivize people to improve their lifestyle, e.g., making more physical activity. This track will feature new insights, research, and practice on how to design, develop and use gamification and persuasive technologies to create serious games and applications to improve individuals’ Quality of Life (QoL) and behavior, with a particular focus on people with disabilities. The track targets researchers, doctoral students, practitioners and other people interested in presenting, discussing, reflecting and networking on central themes associated with the development and use of serious games and applications to help people with special needs. Papers on both theoretical aspects and design methods of gamification techniques and serious games are welcomed, as well as system prototypes and novel evaluation methods. In addition, the track welcomes full research, work in progress papers and educational cases. Chair: Ombretta Gaggi, Università di Padova, Italy, gaggi[at]math.unipd.it Co-Chair: Antonio Rodà, Università di Padova, Italy, antonio.roda[at] unipd.it TOPICS OF INTEREST ================== Serious game design for better lifestyle promotion Serious games for people with disability Games for Education and Learning Gamification Pervasive Systems Assistive Technologies Persuasive solutions Methods, models, and principles for gamification design Usability and accessibility issues Games for Health and Well-Being Serious Games for social inclusion Serious Games for cultural heritage IMPORTANT DATES ================ Full Paper Submission deadline: 1 May 2020 Notification deadline: 11 May 2020 Follow the submission instructions at: http://goodtechs.eu/submission/
participants (1)
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Filippo Carnovalini