
Quoting [Andre Merzky] (Dec 23 2008):
Quoting [Livesey, P (Paul)] (Dec 18 2008):
Hi all,
Hi Paul,
I'm not sure if this is the correct place to post but I'll try anyway!
A better place may have been the bug tracker for the saga C++ implementation, at: http://fortytwo.cct.lsu.edu:8000/SAGA/ (there is a guest/guest account).
Hi Paul, that has been fixed in the SVN trunk (thanks to Hartmut!). Cheers, Andre.
I'm working with what I believe is the latest version (from svn) of the C++ SAGA implementation and have come across some rather curious behaviour.
If I try and set a scalar attribute that doesn't already exist with set_attribute(key, value)
I end up (after a while) in
void attribute_cache::set_attribute (const std::string & key, const std::string & val)
which creates a vector attribute if the one I ask for doesn't currently exist.
a_map_type::iterator ai = a_map_.find (key); if (a_map_.end() == ai) { BOOST_ASSERT(extensible_);
// does not exist, and need to be created a_map_[key] = attrib (key, val, saga::impl::attrib::Vector, false, true); } else { // make sure this is a not vector attribute (as required by the latest spec) if (ai->second.is_vec()) { SAGA_THROW("attribute '" + key + "' is a vector attribute", saga::IncorrectState); }
This is causing me a few problems and I was wondering if it's intentional.
This looks like a bug indeed - I wonder why it did not come up earlier *scratch*. I'll file a ticket, and will let you know as soon as it is fixed.
Thanks for the report!
Andre.
Regards,
Paul. -- Nothing is ever easy.