
Hi all, I'm not sure if this is the correct place to post but I'll try anyway! I'm working with what I believe is the latest version (from svn) of the C++ SAGA implementation and have come across some rather curious behaviour. If I try and set a scalar attribute that doesn't already exist with set_attribute(key, value) I end up (after a while) in void attribute_cache::set_attribute (const std::string & key, const std::string & val) which creates a vector attribute if the one I ask for doesn't currently exist. a_map_type::iterator ai = a_map_.find (key); if (a_map_.end() == ai) { BOOST_ASSERT(extensible_); // does not exist, and need to be created a_map_[key] = attrib (key, val, saga::impl::attrib::Vector, false, true); } else { // make sure this is a not vector attribute (as required by the latest spec) if (ai->second.is_vec()) { SAGA_THROW("attribute '" + key + "' is a vector attribute", saga::IncorrectState); } This is causing me a few problems and I was wondering if it's intentional. Regards, Paul. -- Scanned by iCritical.