Apologize if you received multiple copies of
this CFP.
Call for Papers
The 3rd International Workshop on
Peer-to-Peer Networked Virtual Environments
in conjunction with
The 15th
International Conference on Parallel and Distributed Systems (ICPADS
2009)
December 9 -11, 2009
Shenzhen, China
PURPOSE AND SCOPE
The rapid growth and popularity of
networked virtual environments (NVEs) such as Massively Multiplayer Online Games
(MMOGs) in recent years have spawned a series of research interests in
constructing large-scale virtual environments. For increasing scalability and
decreasing the cost of management and deployment, more and more studies propose
using peer-to-peer (P2P) architectures to construct large-scale NVEs for games,
multimedia virtual worlds and other applications. The goal of such research is
to support an Earth-scale virtual environment or to make hosting virtual worlds
more affordable than existing client-server approaches. However, existing
solutions for consistency control, persistent data storage, multimedia data
dissemination, cheat-prevention, topology mismatching, and virtual world
interoperability are not straightforwardly adapted to such new environments.
Novel ideas and designs thus are needed to realize the potential of P2P-based
NVEs.
The 1st and the 2nd International Workshop on Peer-to-Peer
Networked Virtual Environments were in conjunction with the 13th and 14th
International Conference on Parallel and Distributed Systems in 2007 and 2008,
respectively. To adhere to the theme of P2PNVE workshops, the theme of P2PNVE
2009 is to solicit original and previously unpublished new ideas on general P2P
schemes and on the design and realization of P2P-based NVEs. The workshop aims
to facilitate discussions and idea exchanges by both academics and
practitioners.
Topics of interest include, but are not limited to:
- P2P
systems and infrastructures
- Applications of P2P systems
-
Performance evaluation of P2P systems
- Trust and security issues in P2P
systems
- Network support for P2P systems
- Fault tolerance in P2P
systems
- Data structures for P2P systems
- Efficient P2P resource
lookup and sharing
- Distributed Hash Tables (DHTs) and related issues
- Solutions to topology mismatching for P2P overlays
- P2P overlays for
NVEs
- P2P NVE multicast
- P2P NVE interoperability
- P2P NVE
content distribution
- P2P NVE 3D streaming
- P2P NVE voice
communications
- P2P NVE architecture designs
- P2P NVE prototypes
-
P2P NVE consistency control
- Persistent storage for P2P NVEs
- Security
and cheat-prevention mechanisms for P2P games
- P2P control for mobile
NVEs
- P2P NVE applications on mobile devices
IMPORTANT DATES
Submission: July 15,
2009
Notification: September 1, 2009
Camera ready: October
1, 2009
PAPER SUBMISSION
Authors are invited to submit an
electronic version of original, unpublished manuscripts, not to exceed 8
double-columned, single-spaced pages, to web site http://acnlab.csie.ncu.edu.tw/P2PNVE2009. Submitted papers should be
in PDF format in accordance with IEEE Computer Society guidelines (Word or Latex). All submitted papers will be refereed by reviewers in
terms of originality, contribution, correctness, and presentation. Accepted
papers will be included in IEEE Xplore and indexed by EI.